![]() ![]() But this swift accumulation of knowledge largely works against the game after that initial progression, as the intriguing learning curve flattens out almost as quickly as it shows up, making it unsatisfying. This works to Roller Champions' favor in the early hours, uplifting all players to a base understanding of how this sport works within a small time frame and creating a tangible sense of improvement. With these basics readily in hand, approaching Roller Champions' more complex maneuvers is a whole lot easier, ensuring even the most difficult moves can be grasped in just a few hours of play. The mechanics tied to movement are the most approachable of the lot, so grasping the nuances tied to pumping down slopes to quickly reach your top speed and mastering how to work with your teammates to race around the rink swiftly becomes second nature. Roller Champions is not a grind to learn-roller skating is an absorbing backbone for the game, providing a sense of fantastic speed to practically every action. There's a helpful move list and practice skate park to assist in that regard. It can feel a bit overwhelming at first, even with Roller Champions' mandatory tutorial, but like any real-life sport, the game becomes easier with time and practice. Plus, there are the in-game physics to master, which dictate how a ball might roll or bounce depending on where and how hard you throw it. It's a straightforward premise, made more engaging and complex with the variety of moves at each player's disposal on both offense and defense, including multiple ways of tackling your opponents to the ground or passing the ball to a waiting teammate. There are a few entertainingly unique offerings but it's a largely drab first outing. The first roller pass-Roller Champions' version of a battle pass-isn't all that enticing. The first team to reach five points (or have the most points after seven minutes) wins. If at any point the other team manages to get the ball away from you, it breaks the streak and you'll have to fight to get the ball back in order to break your opponent's streak and begin scoring again. ![]() If your team manages a full lap before scoring, you earn a single point, while two or three laps net you three or five points, respectively. Both teams fight over possession of a ball and then make as many consecutive laps as possible with it in hand, before then tossing it through a hoop to score points. In Roller Champions, players compete as teams of three, skating in a circular rink. This unique blend is a whole lot of fun, so it's a bit of a shame that it starts to feel so samey as quickly as it does. Roller Champions is an intriguing mixture of sports, strengthening the already-compelling baseline of roller derby by adding in elements of basketball and Mesoamerican ball game, ulama. ![]()
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